Technical Drawings

Now that I have completed the creative phase of the designing stage, I have a clear idea of how I want to construct my sit+ store furniture unit.

This design will be a readers’ heaven! With spaces to accommodate any seating posture you can imagine, this furniture will also be able to store all those book collections that we have stuffed in one or the other corner of the house!

This wall-covering unit also works as an extremely contemporary and symmetrical piece of art which can even be used decoratively in any space. The technical drawings are easy and clear to understand and does not require much construction hassle either.

The furniture includes single cubes and cuboids which are arranged in a repetitive pattern to create a single furniture unit. To add an interesting touch to the unit, I have added a swinging bench which is always appealing to every body! At a time, the furniture can seat up to 4 people comfortably. The drawings are straight forward and easy to understand with dashed lines to show hidden objects. As a designer, I always aim to have clear and understandable drawings with enough relevant information to move the project forward into the construction stage. The drawings need to be accurate as these will be the foundation for the 3D models in the next step.

Note: All these drawings are done at a scale of 1:20. All measurements are according to the metric system of units. The above dimensions are in millimetres.

Concept Development

Concept Models


As discussed earlier in the collage and sketches post, my inspiration for the construction of the sit+store furniture is geometric shapes and sharp edges. Nets and steel framework are highly influential on my design and this is what I tried to experiment with while assembling these models.

The arrangements are made using a simple element, toothpick. This has also be picked on purpose as it is made of wood which is my probable material choice.  The crisp and clean white background portrays simplicity and emphasize the structural design of the model itself.

cm1One of my first models displays a cube like structure where the single straight lines are a highly integral part of the construction of the design. These not only create an interesting front and side view, but also form eye catching shadows, which will be seen in all the models below.

cm2Another arrangement which has lines coming inwards and outwards could be a possible idea in the design of my sit+store furniture.

cm3 A highly simple model with no intersection also creates fascinating shadows which reflect the concept very well.

cm4After all the simple arrangements, I tried a more complex design which created different polygons like pentagons and triangles. cm5Both of these final models hint a complicated construction with enthralling arrangements and gripping visuals.

I have tried to cover materials, form, texture and even colours through my model which makes it more relatable to the initial collage composition and research done till now.

Here is a slide show of the model images for a more detailed view.

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Concept Development

Concept Development

After constructing the collage and coming up with a few initial sketch ideas, I decided to build on my knowledge and designs to see what kind of possible compositions I could come up with.

My basic initial concept is geometric shapes which can be seen predominantly in my collage. These have inspired me to play around with basic shapes before indulging my thought in 3 Dimensional drawing.

aSketching basic lines and basic volumes got me thinking about possible structural elements and arrangements. bOnce I was sure about the shapes and forms that I wanted to include in my design, I started to combine elements together. I created an initial frame work of the furniture and started thinking of where to place what. By converting a 2D front view to its 3D form helped me visualize what the possible direction of the layout could be.

cAfter exploring some basic forms, I started to branch out and focus more on how users would be interacting with the design in question. I wanted it to be both for sitting and lying down (as these are the positions I personally alternate between when I am emerged in a story) . Possible seating features were thought about and how the furniture could look as a whole.

dThen it was time to think about extrusions. How I would extrude my 2D design into 3D tangible forms. A basic 2 dimensional drawing was extruded and I also started sketching how I would combine my 3D elements together to come to a desired final composition.

eThen I started investigating individual storage compartments that I would like to add in my furniture.  What shapes would the have? Are they cubes? Or should I use cuboids? Or a mixture of both? I also started thinking about how these could be created and formed.

fOnce I knew the basic framework of the furniture and I was sure of the individual components that I wanted to add, I started thinking about methods of access. How a user could access the storage facilities? There could be several options, with the addition of sliding doors or even traditional knobs. Maybe even keep it simple and sleek by not adding any type of coverage for the storage units.

gNow that I knew of the rough idea of how I wanted to accommodate my ideas into the furniture, I ha d to investigate the lighting effects. How addition of light could affect my design or how ambient lighting could add more tones and shadows to the furniture? Would it work in favour of my design or against it?

Then to form a final rough sketch of all my ideas and sketches together,  I created a drawing to showcase what the final look of my furniture design could look like. Of course, change is inevitable as progress cannot be made without it. Once I start working on the technical details of the design, I might have to make adjustments, but for now, this is the design that I have developed. h